Application of the Problem Based Learning (PBL) Learning Model Using Puzzle Media in Pancasila Education Subjects to Increase the Learning Motivation of Class IX 7 Students at SMP Negeri 30 Palembang

Alfiandra Alfiandra(1), Ainun Fadilah(2), Annisa Maula(3), Dhea Riskiana Anisa(4), Ernita Dita Tiara(5), Febby Hovia Anggrayni(6), Fitriatun Maesaroh(7),


(1) Universitas Sriwijaya
(2) Universitas Sriwijaya
(3) Universitas Sriwijaya
(4) Universitas Sriwijaya
(5) Universitas Sriwijaya
(6) Universitas Sriwijaya
(7) Universitas Sriwijaya
Corresponding Author

Abstract


Motivation is an emotional drive within a person to be able to do something, more than that to complete something, when someone is motivated to do something, the enthusiasm within him is to complete or achieve a predetermined goal. Motivation is a supporting factor for the success of students' learning process, without high motivation it will hinder the students' learning process. This research is Classroom Action Research with a collaborative approach. The sample for this research was 38 students in class IX 7 of SMP Negeri 30 Palembang, consisting of 17 women and 21 men. The data collection methods used in this research are observation and documentation. The results of research on student learning motivation before learning was carried out using puzzle media/Pre-cycle 23% were at low motivation, then in Cycle I it was at 58% and Cycle II was at 79%. From these results it can be seen that the achievement of learning motivation results for class IX 7 students at SMP Negeri 30 Palembang increased by implementing Puzzle media in the Pancasila Education subject.


Keywords


Problem Based Learning (PBL) Model, Puzzle Media, Pancasila Education, Learning Motivation

References


Agustia, S. L. dkk. (2021). Inovasi Media Pembelajaran SD Berbasis Kearifan Budaya Lokal. Kediri: CV Srikandi Kreatif Nusantara.

Akbar Abbas, S. (2023). Faktor-Faktor Pendorong Motivasi Dan Perannya Dalam Mendorong Peningkatan Kinerja: Tinjauan Pustaka. BALANCA : Jurnal Ekonomi Dan Bisnis Islam, 5(1), 45–54. https://doi.org/10.35905/balanca.v4i1.4295

ANJALEKA, K. (2021). Penggunaan Puzzle Untuk Meningkatkan Motivasi Belajar Siswa Kelas 4 Sd Pada Mata Pelajaran Pai. Elementary: Jurnal Inovasi Pendidikan Dasar, 1(4), 114–119. https://doi.org/10.51878/elementary.v1i4.574

Husna, K., & Supriyadi, S. (2023). Peranan Manajeman Media Pembelajaran Untuk Meningkatkan Motivasi Belajar Siswa. AL-MIKRAJ Jurnal Studi Islam Dan Humaniora (E-ISSN 2745-4584), 4(1), 981–990. https://doi.org/10.37680/almikraj.v4i1.4273

Makhmuri, M., & Andini, N. A. (2020). Pengaruh motivasi belajar siswa terhadap hasil belajar matematika siswa kelas IV SD Negeri Panca Tunggal Tahun Ajaran 2019/2020. JEMARI (Jurnal Edukasi Madrasah Ibtidaiyah), 2(1), 21–29. https://doi.org/10.30599/jemari.v2i1.541

Neteria, F., Mulyadiprana, A., & Respati, R. (2020). Puzzle sebagai Media Pembelajaran Inovatif dalam Mata Pelajaran IPS Bagi Guru di Sekolah Dasar. Pedadidaktika: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar. Vol. 7. No. 4.

Sunarti Rahman. (2021). Pentingnya Motivasi Belajar Dalam Meningkatkan Hasil Belajar. Prosiding Seminar Nasional Pendidikan Dasar, November, 289–302.

Sunarti. & Dalle, A. (2017). Keefektifan Penggunaan Media Gambar Puzzle dalam Keterampilan Menulis Kalimat Sederhana Bahasa Jerman Siswa Kelas XI MAN 1 Makassar. Eralingua : Jurnal Pendidikan Bahasa Asing dan Sastra. Vol. 1. No. 1.

Suratiningsih, S. (2021). Puzzle sebagai solusi peningkatan motivasi belajar siswa. At- Tarbawi, 13(1), 16–27. https://doi.org/10.32505/tarbawi.v13i1.2710

Widiasworo, E. (2018). Strategi pembelajaran edu taiment berbasis karakter (1st ed.). Yogakarta, Indonesia: Ar-Ruzz Media.


Full Text: PDF

Article Metrics

Abstract View : 52 times
PDF Download : 32 times

DOI: 10.57235/jetish.v3i2.3595

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Alfiandra Alfiandra, Ainun Fadilah, Annisa Maula, Dhea Riskiana Anisa, Ernita Dita Tiara, Febby Hovia Anggrayni, Fitriatun Maesaroh

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.