Designing Windows-Based Learning Applications Using Computer Network Material

Fahmy Syahputra(1), Tansa Trisna Astono Putri(2), Nadila Ramadani(3), M Farid Al farishi(4), M Nadhif Faturrahman(5),


(1) Universitas Negeri Medan
(2) Universitas Negeri Medan
(3) Universitas Negeri Medan
(4) Universitas Negeri Medan
(5) Universitas Negeri Medan
Corresponding Author

Abstract


This article discusses the design of a Windows-based learning application for computer network hardware. In the context of education, providing computer network hardware is often a challenge, especially in terms of understanding complex concepts. Therefore, interactive and interesting learning materials are needed to help students understand the material better. The application is designed using an interactive multimedia approach, combining text, images, animations, and videos to present information in a computer network. The design process includes needs analysis, user interface design, and development of program-related content. Application testing is carried out to ensure that the application meets learning objectives and can be used effectively by students. The results of the study show that this application not only improves students' understanding of computer networks but also provides a more enjoyable learning experience. Therefore, hopefully this learning application can be an effective tool in the teaching and learning process in educational environments.


Keywords


Application Design, Learning Applications, Windows, Computer Networks

References


AL. AL. Wahid. (2020). “Analisis Metode Waterfal Untuk Pengembangan Sistem Informasi”. Jurnal Ilmu-Ilmu Informatika Dan Manajemen STMIK, 1(October).

Astuti, I. K. (2018). Fakultas Komputer Indah Kusuma Astuti Section 01. Jalringaln Komputer, 8. https://id.scribd.com/document/503304719/jaringan-komputer

Listanto Tri Utomo, & Farid Wahyudi. (2020). Jurnal Teknologi dan Manajemen Informatika Perancangan Aplikasi Buku Pintar Ibu dan Bayi Berbasis Android. Teknologi Dan Manajemen Informatika, 6(2), 74–80. http://http//jurnal.unmer.ac.id/index.php/jtmi

Nelfiral, N. (2017). Ralncalng Balngun ALplikalsi Pembelaljalraln Sistem Operalsi Windows Paldal Maltalkulialh Sistem Operalsi Di STMIK Indonesial Paldalng Berbalsis Multimedial Interalktif. Edik Informaltikal, 2(2), 182–189. https://doi.org/10.22202/ei.2016.v2i2.1461

Nelwaln, C. K. (2020). Rancang bangun aplikasi pembelajaran interaktif untuk anak sekolah dasar kelas 1. Jurnal Teknik Informaltika, 15(1), 45–54.

Pendahuluan, B. A. B. I. (2015). Praktik Kerja Lapangan/Kerja Praktik BAB I Pendahuluan. 1–5.

Ridlo, I. AL. (2017). Pedoman Pembuatan Flowchart. Academia.Edu, 27. academia.edu/34767055/Pedoman_Pembuatan_Flowchart


Full Text: PDF

Article Metrics

Abstract View : 30 times
PDF Download : 15 times

DOI: 10.57235/qistina.v3i2.4230

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Fahmy Syahputra, Tansa Trisna Astono Putri, Nadila Ramadani, M Farid Al farishi, M Nadhif Faturrahman

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.