Digital Handbook Development Design "Religious Board Games" for Early Childhood

Authors

  • Aulia Izzul Haqe Universitas PGRI Yogyakarta, Indonesia
  • Putri Ayu Wulandari Universitas Negeri Yogyakarta, Indonesia
  • Windi Wulandari Iman Utama Universitas PGRI Yogyakarta, Indonesia

DOI:

https://doi.org/10.57235/jetish.v2i1.388

Keywords:

Guidebooks, Kids' Games, Early Childhood

Abstract

This study aims to develop teaching materials using a game system that is considered suitable for Early Childhood, which is still in process which is also adjusted to the psychological aspects of students. Teachers also involve students in the learning process through the Digital Guidebook "Religious Board" to stimulate children's brains to develop properly according to their age. This research also uses Thiagarajan's 4-D (Four-D) development model consisting of 5 units, but this research only reaches the design stage. The results of teaching material research according to experts show that the teaching materials developed have very feasible criteria as evidenced by the games played by students in schools, especially kindergartens, get very good appreciation.

References

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Published

2023-03-19

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Articles

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