AFINA SALSABILA; TENGKU FIRLI MUSFAR; SRI WAHYUNI WILDAH. Gamification, Hedonic Motivation, and Perceived Value on Impulse Buying among Generation Z GoFood Users. Journal of Law, Education and Business, [S. l.], v. 4, n. 2, p. 966–974, 2026. DOI: 10.57235/jleb.v4i2.8904. Disponível em: https://rayyanjurnal.com/index.php/jleb/article/view/8904. Acesso em: 26 jul. 2026.