Digital Handbook Development Design "Religious Board Games" for Early Childhood

(1) Aulia Izzul Haqe Mail (Universitas PGRI Yogyakarta, Indonesia)
(2) * Putri Ayu Wulandari Mail (Universitas Negeri Yogyakarta, Indonesia)
(3) Windi Wulandari Iman Utama Mail (Universitas PGRI Yogyakarta, Indonesia)
*corresponding author

Abstract


This study aims to develop teaching materials using a game system that is considered suitable for Early Childhood, which is still in process which is also adjusted to the psychological aspects of students. Teachers also involve students in the learning process through the Digital Guidebook "Religious Board" to stimulate children's brains to develop properly according to their age. This research also uses Thiagarajan's 4-D (Four-D) development model consisting of 5 units, but this research only reaches the design stage. The results of teaching material research according to experts show that the teaching materials developed have very feasible criteria as evidenced by the games played by students in schools, especially kindergartens, get very good appreciation.

Keywords


Guidebooks, Kids' Games, Early Childhood

   

DOI

https://doi.org/10.57235/jetish.v2i1.388
      

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