Development of a Pancasila E-Module Based on Kvisoft Flipbook with a Scaffolding Approach to Enhance Students' Civic Knowledge

(1) * Lina Marlina Mail (Universitas Pamulang, Indonesia)
*corresponding author

Abstract


This research aims to develop an interactive e-module in learning Pancasila Education based on the Kvisoft Flipbook Maker application with a scaffolding approach to increase students' civic knowledge at SMAN 6 South Tangerang City. The background of this research is the low interest of students in understanding Pancasila material which is considered abstract and theoretical and still dominant conventional learning methods. This research uses the Research and Development (R&D) method with the ADDIE development model which includes the stages of analysis, design, development, implementation, and evaluation. The results of the study show that the e-module developed obtained expert validation with a feasibility level of 89.2% (very feasible). Limited trials and field showed significant improvements in students' civic knowledge, with an average pretest score of 65.4 increasing to 82.7 on the posttest. In addition, 85% of students stated that e-modules help them understand the material more easily, and 78% of students feel that the interactive features in e-modules support their learning process. The conclusion of this study shows that scaffold-based e-modules can increase student involvement in learning, increase understanding of the concept of Pancasila, and become an alternative innovative solution in technology-based education.


Keywords


Interactive E-Module, Pancasila Education, Gamification, Scaffolding, Civic Knowledge

   

DOI

https://doi.org/10.57235/jpa.v4i2.5954
      

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