Pengaruh Aplikasi Augmented Reality Berbasis Budaya Melayu Terhadap Kemampuan Pemahaman Konsep Matematis Siswa

(1) * Ayu Safitri Mail (Universitas Al Washliyah, Indonesia)
(2) Nur Rahmi Rizqi Mail (Universitas Al Washliyah, Indonesia)
(3) Ulfa Annisa Lubis Mail (Universitas Al Washliyah, Indonesia)
*corresponding author

Abstract


This study aims to explore the influence of Malay culture-based Augmented Reality applications on students' understanding of mathematical concepts. This study uses two Augmented Reality methods: Marker-Based Tracking and Markerless Augmented Reality, to present mathematical materials with a culture-based approach. The Marker-Based Tracking method uses image markers to display virtual objects, while Markerless Augmented Reality utilizes markerless tracking technologies, such as Face Tracking and GPS. The research method involved two classes at MTS EX PGA Univa Medan: class VII-1 as an experimental group using the Malay culture-based Augmented Reality application and class VII-2 as a control group using the Scientific Approach. Data was collected through pretest and posttest consisting of essay questions to measure students' understanding of mathematical concepts. The validity and reliability of the instrument were tested, and data analysis was carried out using SPSS Statistics 26 for normality, homogeneity, and hypothesis tests. The results of the study show that the application of Augmented Reality based on Malay culture has a significant influence on students' understanding of mathematical concepts. The average posttest score of students in the experimental class reached 74.03, higher than 56.00 in the control class. The Independent Sample T-Test confirmed the significance of the results with a value of p = 0.001 (< 0.05), which showed that the use of Augmented Reality applications based on Malay culture was effective in improving the understanding of mathematical concepts.


Keywords


Augmented Reality, Malay Culture, Understanding Mathematical Concepts, Educational Technology

   

DOI

https://doi.org/10.57235/qistina.v4i2.6952
      

Article metrics

10.57235/qistina.v4i2.6952 Abstract views : 0 | PDF views : 0

   

Cite

   

Full Text

Download

References


Aminah, s., ramawani, n., azura, n., fronika, s., hasanah, s. M., & salsabillah, t. (2022). Sicedu : science and education journal pengaruh metode belajar sambil bermain terhadap perkembangan kognitif anak usia sekolah dasar. 1(2), 2022.

Ardiansyah, m., nugraha, m. L., tengah, j. R., gedong, k., rebo, p., timur, j., & id, m. A. C. (2022). Analisis pemanfaatan media pembelajaran youtube dalam meningkatkan pemahaman konsep matematika peserta didik.

Cahyani, l. N., shodiq, l. J., & agustin, d. R. (2022). Kemampuan literasi matematika siswa dalam memecahkan soal timms konten aljabar ditinjau dari pengetahuan metakognitif. Journal focus action of research mathematic (factor m), 5(1), 31–51.

Fauziah, y. U., ratnaningsih, n., & lestari, p. (2023). Pengembangan lkpd berbasis liveworksheet berorientasi soal akm untuk mengoptimalkan kemampuan pemecahan masalah matematis siswa sekolah dasar. Jurnal magister pendidikan matematika (jumadika), 5(2), 85–96.

Hanifah salsabila, u., ulil ilmi, m., aisyah, s., saputra, r., agama islam, p., ahmad dahlan jalan ring road selatan, u., & yogyakarta, b. (2020). Peran teknologi pendidikan dalam meningkatkan kualitas pendidikan di era disrupsi. Journal on education, 03(01).

Kurnia restu, n., & muhtar, t. (2022). Creative of learning students elementary education pendidikan berbasis budaya di era globalisasi. Journal of elementary education, 05, 3.

Lubis, u. A., & fatma diva, d. (n.d.). Pengaruh metode pembelajaran hybrid terhadap self-efficacy siswa dalam pembelajaran matematika (vol. 4, issue 1).

Maulana, a., ibrahim ash-shiddieqy, m., iqbal as syauqi mpd, m., reza, m., & najiah, s. (2020). Hakikat kawasan, fungsi dan hubungan dalam teknologi pendidikan.

Nanda, s., & armis. (2022). Application of the discovery learning model to improve mathematics learning outcomes of class xi mia 1 babussalam senior high school pekanbaru. Jurnal prinsip pendidikan matematika, 4(1), 35–42.

Nistrina, k. (2021). Penerapan augmented reality dalam media pembelajaran. In jurnal sistem informasi, j-sika (vol. 03, issue 01).

Nurcahyo, a., ishartono, n., waluyo, m., & indah sari, f. (2022). Pelatihan pembuatan media pembelajaran augmented reality (ar) dengan software paint 3d bagi guru matematika smp.

Purnama sari, u., mayadiana suwarma, d., endrawati subroto, d., putu agus dharma hita, i., studi pgmi, p., tarbiyah, f., al-quraniyah manna, s., mulia, p., ps manna, k., & bengkulu selatan, k. (2024). Jawa barat 40154 3 program studi pendidikan teknologi informasi, fakultas keguruan dan ilmu pendidikan. Jl. Hr. Soebrantas no.km, 06(03), 17672–17679.

Ridha, f., halimah, a., & nur, f. (2021). Efektivitas penerapan pendekatan pembelajaran realistic mathematics education (rme) terhadap kemampuan pemahaman konsep.

Rismanita. (2023). Peran guru dalam membimbing kolaborasi dan pembelajaran berbasis teknologi.

Sungkono, s., apiati, v., santika, s., matematika, p., siliwangi, u., siliwangi, j., 24, n., tasikmalaya, j., barat, i., & com, s. S. (2022). Mosharafa: jurnal pendidikan matematika media pembelajaran berbasis teknologi augmented reality. 11(3).

Ultra gusteti, m. (2022). Pembelajaran berdiferensiasi pada pembelajaran matematika di kurikulum merdeka. 3(3), 2022.

Widyarto, r., & seni pertunjukan, p. (2023). Zapin riau dalam kajian estetika budaya melayu. Jurnal pendidikan dan kajian seni), 8(1).

Zalukhu, a., berkat tabah hulu, d., surya astuti zebua, n., manik, e., & situmorang, a. S. (2023). Augmented reality (ar) pada geogebra meningkatkan kemampuan spasial dan pemecahan masalah matematis pada materi dimensi tiga. Journal on education, 05(03), 6032–6039.


Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 Ayu Safitri, Nur Rahmi Rizqi, Ulfa Annisa Lubis

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.